Sunday, 24 February 2019

Kushites v1.1 - rules for Broken Legions


You might remember my v1 rules for the Kushites in Broken Legions.  Well since then I've acquired the warband and got it prepped ready for joining the painting queue.  All the minis (except where indicated) are Warlord Games from their Hail Caesar range.

As with all warbands, my Kushites needed a leader - here's the chieftain, Hêtshepsu, and his warcat, Nebibi:


I had to take a Priest of Apedemak - here's Anok Sabé and the lion Baraka:


Baraka is from DeeZee Miniatures - it's a hefty piece of lead.

My Champions are (L-R) Khenti and Mkhai:


Next is a warrior carrying the warband's standard - his name is Ashai:


Here are the warriors - (L-R) Mdjai, Buikhu, Nomti, Urshé and Wati:


They are all armed with shield and club, providing a solid core to the warband.

Finally we have the archers - couldn't take a Kushite warband without them! Here are (L-R) Mshai, Adjo, Shenti, Benipé and Sebi:


So, I've slightly tweaked the rules I came up with - I can't lie, mostly because I wanted to use the warcat miniature that came with the Kushite King mini by Warlord.

The Kushites


Former rulers of Egypt, the Kushites may be diminished in power and influence, but they are not a defeated people.  The Kushites now send their warriors out to claim ancient mystical artefacts to help the Kingdom reclaim its true place in the world, aiming to topple Rome in the process.

Warband Special Rule: Land of the Bow
The warriors of Kush are famed for their skill with the bow.  Whenever a model from this warband list rolls a Critical Hit for a ranged attack, he may immediately make one extra ranged attack (should there be any eligible targets still available).  A model may only benefit from this rule once per turn, no matter how many Critical Hits are rolled.

Warband Composition

Hero ML AC PQ AG PR HP FT Type Special Rules Wargear Number Points Cost
Chieftain 4 4 4(+1) 3 4 4 3 Infantry Leader
Hand Weapon,
Light Armour
1 30
Priest of Apedemak 2 3 3(+0) 3 4 2 4 Infantry Miracle (Heart of the Lion) Hand Weapon 0-1 30
Champion 4 3 4(+1) 3 3 3 2 Infantry -
Hand Weapon,
Light Armour
0-3 14
Henchman ML AC PQ AG PR HP FT Type Special Rules Wargear Number Points Cost
Warrior 3 3 3(+0) 3 3 1 - Infantry - Hand Weapon 1+ 6
Archer 3 3 3(+0) 3 3 1 - Infamtry -
Hand Weapon,
Longbow
0-5 9
Horseman 3 3 4(+1) 3 3 1 - Cavalry Devastating Charge Hand Weapon,
Cavalry Spear
0-3 13
Warcat 4 0 3(+0) 4 3 1 - Beast
Act on Instinct,
Deadly Natural Weapons
- - -
Lion 4 0 4(+1) 4 3 3 - Beast
Act on Instinct,
Deadly Natural Weapons,
Multiple Attacks (3)
- - -

Options

Hero Option Points Cost
Chieftain Take a Shield
Take a Warcat (gains Animal Handler)
2
5
Priest of Apedemak
Take a Lion (gains Animal Handler)
Take Miracle (Foretelling)


9
8

Champion Take a Shield
Take a Longbow

2
3
Henchman Option Points Cost
Warrior
Take a Spear
Take a Shield
One warrior in the warband may take a Standard
(may not also take a Shield)

1
2
6
Archer Poison its Longbow arrows 7
Horseman
Take a Shield
Exchange Cavalry Spear for a Bow

2
No cost

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